Even though all five classes in Diablo 4 have recently received buffs, Sorcerers may still have the impression that they are being left behind because their characters continue to have significant weaknesses in comparison to those of Barbarians and Druids. When dealing with complex attribute systems like Vulnerable or Lucky Hit, coupled with features like the Paragon Board, as well as a multitude of Uniques and Legendary items, maintaining class balance can quickly become a challenging and time-consuming endeavor. Since the beginning of the Open Beta for Diablo 4, the developers have been paying attention to the feedback provided by players. However, this has ironically led to the current problem with Sorcerers, who continue to lag behind other classes in Diablo 4. As a result of the removal of the third Passive Enchantment, the build variety available to Sorcerers has been severely limited, which led to the nerf that was applied to them during the Server Slam event. Because of the benefits it provides, the Fireball Enchantment is required for every Sorcerer in Diablo 4, with the final available slot typically being determined by the main element of choice (for example, Ball Lightning for Arc Lash builds). However, the issues go much deeper than that, as Sorcerers are frequently required to rely on using three or four Defensive Skills simply to stay alive in endgame content.
This is one of the many ways in which the problems manifest
On the Diablo 4 subreddit, khrucible did an excellent job of outlining the major problems that Sorcerers face and providing solutions to those problems
The developers have certainly demonstrated their willingness to address the aspects of Diablo 4 that aren't quite functioning properly, so feedback such as this is extremely valuable to them
In spite of the class buffs included in the most recent update for Diablo 4, the benefits granted to the Sorcerer do not get to the heart of the matter
The problems are broken down into several categories, including a lack of survivability for Sorcerers, meaningful damage being locked behind conditionals, paying for power with significant trade-offs, and Core Skills being largely unviable
In Diablo 4, the Paragon Boards can potentially grant Rogue players up to 4400 additional Armor
Barbarians get 2750 Armor, Druids get 2250 Armor, and even Necromancers receive 1350 Armor
The itemization in Diablo 4 gives a significant advantage to Armor as the primary source of damage reduction; as a result, Sorcerers are compelled to improve their survivability by increasing their Armor's interior cousin, Resistance
Because there is no way to improve a Sorcerer's defense using equipment, a Sorcerer's defense is hampered by barriers that scale off of their base health. Even though Sorcerers in Diablo 4 do not have trouble killing enemies, the process of doing so is typically a case of "feast or famine," with a Teleport and a Frost Nova being the primary factors in determining the flow of damage. The Aspect of Control is primarily to blame for this issue because it enables a two-handed weapon to deal 70 percent more damage to foes that are immobilized, stunned, or frozen. Because all of the Paragon traits adhere to the same pattern, it is possible to force all of the Sorcerer builds to play in exactly the same manner (Teleport, Frost Nova, Flame Shield). Both the Core Skills and the Mastery Skills for the Sorcerer in Diablo 4 have a lot in common, including the fact that they consume a significant amount of mana and are difficult to pull off mechanically. As a result of this, a number of players of Diablo 4 have requested that Blizzard reduce the number of overly designed aspects of the class in favor of providing more leeway.