Class balance is still an absolute joke in Diablo 4—but the game has far bigger problems

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Class balance is still an absolute joke in Diablo 4—but the game has far bigger problems

Class balance is still an absolute joke in Diablo 4—but the game has far bigger problems.

It's fair to say that last time we got to play Diablo 4, during the two initial weekend betas, class balance was a complete mess. Sorcerers were nuking everything in sight while Barbarians struggled to D4 Gold lift their axes, and Necromancers were standing around AFK watching their skeletons clear entire dungeons for them. Blizzard quickly promised buffs and nerfs, so heading into this final beta, the "Server Slam", I was most curious to see what those changes would amount to. The result? I'm left with even less confidence that Blizzard has any idea how to make this game fun.

Barbarians, at least, felt a little stronger than they did before—it wasn't too back-breaking to beat the Den Mother this time around—but they're still substantially slower, weaker, and less versatile than anyone else. Sorcerers remain walking nukes that can kill enemies three screens away. Meanwhile, Necromancers got nerfed so haphazardly that they had to get rebuffed halfway through the beta test, because their skeleton minions were now dissolving in the presence of bosses and leaving them plinking away with pitiful ranged spells.

In short: class balance is still an absolute joke, and worse still, Blizzard has shown no sign of having any vision for what direction changes should be going in. Sure, this is still a beta, but the launch is due June 6, with early access on June 1—we're very unlikely to Cheap Diablo 4 Gold see substantial tweaks before then. Right now, we're looking at a day one where Sorcerers and Barbarians are not so much playing different games as operating on different planes of reality.

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